Building and Flashing
Building
From here on, building and flashing ZMK should all be done from the app/
subdirectory of the ZMK checkout:
To build for your particular keyboard, the behaviour varies slightly depending on if you are building for a keyboard with an onboard MCU, or one that uses an MCU board addon.
Keyboard (Shield) + MCU Board
ZMK treats keyboards that take an MCU addon board as shields, and treats the smaller MCU board as the true board
Given the following:
- MCU Board: Proton-C
- Keyboard PCB: kyria_left
- Keymap: default
You can build ZMK with the following:
Keyboard With Onboard MCU
Keyboards with onboard MCU chips are simply treated as the board as far as Zephyrâ„¢ is concerned.
Given the following:
- Keyboard: Planck (rev6)
- Keymap: default
you can build ZMK with the following:
Pristine Building
When building for a new board and/or shield after having built one previously, you may need to enable the pristine build option. This option removes all existing files in the build directory before regenerating them, and can be enabled by adding either --pristine or -p to the command:
Building For Split Keyboards
note
For split keyboards, you will have to build and flash each side separately the first time you install ZMK.
By default, the build
command outputs a single .uf2 file named zmk.uf2
so building left and then right immediately after will overwrite your left firmware. In addition, you will need to pristine build each side to ensure the correct files are used. To avoid having to pristine build every time and separate the left and right build files, we recommend setting up separate build directories for each half. You can do this by using the -d
parameter and first building left into build/left
:
and then building right into build/right
:
This produces left
and right
subfolders under the build
directory and two separate .uf2 files. For future work on a specific half, use the -d
parameter again to ensure you are building into the correct location.
zmk-config
Folder
Building from Instead of building .uf2 files using the default keymap and config files, you can build directly from your zmk-config
folder by adding
-DZMK_CONFIG="C:/the/absolute/path/config"
to your west build
command. Notice that this path should point to the folder labelled config
within your zmk-config
folder.
For instance, building kyria firmware from a user myUser
's zmk-config
folder on Windows 10 may look something like this:
In order to make your zmk-config
folder available when building within the VSCode Remote Container, you need to create a docker volume named zmk-config
by binding it to the full path of your config directory. If you have run the VSCode Remote Container before, it is likely that docker has created this
volume automatically -- we need to delete the default volume before binding it to the correct path. Follow the following steps:
- Stop the container by exiting VSCode. You can verify no container is running via the command
docker ps
. - Remove all the containers that are not running via the command
docker container prune
. We need to remove the ZMK container before we can delete the defaultzmk-config
volume referenced by it. If you do not want to delete all the containers that are not running, you can find the id of the ZMK container and usedocker rm
to delete that one only. - Remove the default volume via the command
docker volume rm zmk-config
.
Then you can bind the zmk-config
volume to the correct path pointing to your local zmk-config folder:
Now start VSCode and rebuild the container after being prompted. You should be able to see your zmk-config mounted to /workspaces/zmk-config
inside the container. So you can build your custom firmware with -DZMK_CONFIG="/workspaces/zmk-config/config"
.
Flashing
Once built, the previously supplied parameters will be remembered so you can run the following to flash your board with it in bootloader mode:
For boards that have drag and drop .uf2 flashing capability, the .uf2 file to flash can be found in build/zephyr
(or build/left|right/zephyr
if you followed the instructions for splits) and is by default named zmk.uf2
.